Armor Base Properties
These are the base properties inherent to all pieces of armor. These values will always be the same, unless the armor piece is of exceptional quality*.
Weapons always have a base of 100% physical damage, which means that the damage they do is all physical 100% of the time.
| Armor Sets |
|
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|
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|
Leather
|
Studded Leather
|
Ringmail
|
Chain
|
Plate
|
Bone
|
Dragon
|
|
| Physical Resist |
2
|
2
|
3
|
4
|
5
|
3
|
3
|
| Fire Resist |
4
|
4
|
3
|
4
|
3
|
3
|
3
|
| Cold Resist |
3
|
3
|
1
|
4
|
2
|
4
|
3
|
| Poison Resist |
3
|
3
|
5
|
1
|
3
|
2
|
3
|
| Energy Resist |
3
|
4
|
3
|
2
|
2
|
4
|
3
|
| Total Resist Per Piece |
15
|
16
|
15
|
15
|
15
|
16
|
15
|
| Pieces in Suit |
6
|
5
|
4
|
3
|
6
|
5
|
5
|
| Shields |
Physical
|
Fire
|
Cold
|
Poison
|
Energy
|
| Wooden Kite Shield |
0
|
0
|
0
|
0
|
1
|
| Buckler |
0
|
0
|
0
|
1
|
0
|
| Wooden Shield |
0
|
0
|
0
|
0
|
1
|
| Round Bronze Shield |
0
|
0
|
1
|
0
|
0
|
| Kite Shield |
0
|
0
|
0
|
0
|
1
|
| Heater Shield |
0
|
1
|
0
|
0
|
0
|
| Metal Shield |
0
|
1
|
0
|
0
|
0
|
| Order Shield |
1
|
0
|
0
|
0
|
0
|
| Chaos Shield |
1
|
0
|
0
|
0
|
0
|
| Misc. Helmets |
Physical
|
Fire
|
Cold
|
Poison
|
Energy
|
| Helmet |
2
|
4
|
4
|
3
|
2
|
| Closed Helm |
3
|
3
|
3
|
3
|
3
|
| Bascinet |
7
|
2
|
2
|
2
|
2
|
| Norse Helm |
4
|
1
|
4
|
4
|
2
|
| Orc Helm |
3
|
1
|
3
|
3
|
5
|
| Masks And Hats |
Physical
|
Fire
|
Cold
|
Poison
|
Energy
|
| Hat |
0
|
5
|
9
|
5
|
5
|
| Bear Mask |
5
|
3
|
8
|
4
|
4
|
| Deer Mask |
2
|
6
|
8
|
1
|
7
|
| Orc Mask |
1
|
1
|
7
|
7
|
8
|
| Tribal Mask (horned) |
6
|
9
|
0
|
4
|
5
|
| Tribal Mask (red) |
3
|
0
|
6
|
10
|
5
|
| Skullcap |
0
|
3
|
5
|
8
|
8
|
| Bandana |
0
|
3
|
5
|
8
|
8
|
* An exceptionally made piece of Armor will gain a +15 point bonus that is distributed randomly among the base properties of that item. For example, an exceptionally made plate tunic could have +3 applied to Physical, +4 to Fire, and +4 to each Cold and Poison. Or, and this would be extremely rare, all 15 could be added to Physical, making it quite a valuable piece of armor. Exceptionally crafted Weapons get a 35% Damage Increase bonus.
* Exceptional armor crafted with a runic hammer will gain a +6 bonus, whereas exceptionally-crafted weapons will gain a 20% bonus to damage.* The Arms Lore skill increases the exceptional bonus on both weapons and armor.

















