Runic Bonus

Crafting an item using a Runic Crafting Tool results in a random magic item property (or properties) being added to that item. The number of properties that are added to the crafted object and the minimum and maximum % intensity of each property are determined by the type of material the Runic tool is constructed from.

RUNIC HAMMER
CREATION RANGE
Dull Copper
Shadow
Copper
Bronze
Golden
Agapite
Verite
Valorite
Min. Intensity
40%
45%
50%
55%
60%
65%
70%
85%
Max. Intensity
100%
100%
100%
100%
100%
100%
100%
100%
Min. Properties
1
2
2
3
3
4
4
5
Max. Properties
2
2
3
3
4
4
5
5
Charges
50
45
40
35
30
25
20
15

RUNIC TAILORING KIT
CREATION RANGE
Spined
Horned
Barbed
Min. Intensity
40%
45%
50%
Max. Intensity
100%
100%
100%
Min. Properties
1
3
4
Max. Properties
3
4
5
Charges
45
30
15

RUNIC DOVETAIL SAW
CREATION RANGE
Oak
Ash
Yew
Heartwood
Min. Intensity
1%
35%
40%
50%
Max. Intensity
50%
75%
90%
100%
Min. Properties
1
2
3
4
Max. Properties
2
3
3
4
Charges
45
35
25
15

RUNIC FLETCHER'S TOOLS
CREATION RANGE
Oak
Ash
Yew
Heartwood
Min. Intensity
1%
35%
40%
50%
Max. Intensity
50%
75%
90%
100%
Min. Properties
1
2
3
4
Max. Properties
2
3
3
4
Charges
45
35
25
15

Note: All Bows created with Runic kits have the following special property ranges:
  • Luck intensity: max 120 (usually 100)
  • HCI: max 25 (usually 15)
  • DCI: max 25 (usually 15)
  • Elemental Resists (fire, cold, poison, energy): max 18 (usually 15)

Example : Crafting a Verite Ring Mail Tunic with an Agapite Runic Hammer.

Let's say we've crafted that Verite Ring Mail Tunic we talked about earlier using an Agapite Runic Hammer. First the item is created, and we have a Verite Ring Mail Tunic with 6% Physical, 6% Fire, 3% Cold, 8% Poison, and 4% Energy resist.

Now, since we used a Runic Hammer to create the item, extra magical properties are added to the item.

An Agapite Runic Hammer always attempts to apply 4 random magic properties to any weapon or piece of armor it was used to craft, so our Verite Ring Mail Tunic will now get 4 random magic properties in addition to its base resistances.

The system first determines a random property from the list of properties that can be applied to Armor pieces. Let's say the first random property chosen is Luck, which adds to the player's total Luck stat when the item is worn, giving them a chance at finding better magic items as loot when they kill a monster.

The Luck property for a single item can have an intensity of 1 to 100. That is, each armor piece with a Luck property can add between 1 and 100 points to the character's Luck stat when the item is worn. Normally, when applying this property the amount of Luck added to the armor piece will be a random number between 1 and 100.

However, since we used an Agapite Runic Hammer to craft this item, any property it adds can only have an intensity between 65% and 100% of the property's maximum value.

So when the Luck property is added to our Verite Ring Mail Tunic, the randomly chosen Luck intensity will be between 65-100 instead of 1-100. Using the Agapite Runic Hammer ensures we will get at least a good value (65 Luck), and possibly get the best value (100 Luck).

The 3 remaining random magic properties will then be added to the Verite Ring Mail Tunic in the same way, all having minimum values determined by the fact that we used an Agapite Runic Hammer to craft the item.

The types of magic properties that can be added are the same as those that can be randomly found as monster loot, with the exception of Fletching kits, which have some special properties. You can find descriptions of these properties, as well as the special cases, by clicking here.