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Spotlight Feature: 01-29-03
These are the bonuses that are added to a piece of armor's or weapon's base properties, whether you create it from the special material, or enhance it with the special material.
Enhancing an item would be wasted on plain armor or weapons, as you could gain the same bonuses from just crafting the item out of the material itself. You want to save enhancing for the magic items you find as loot, so that you could potentially make something even more powerful from something you find that's only mediocre. But remember, enhancing items is risky business, especially if the item already has magical properties. The more property bonuses you try to force into an object, the more likely you'll fail. For instance, Valorite adds a bonus to 5 properties, whereas Dull Copper only adds to 3. So, it would be easier for you to successfully enhance an item with Dull Copper than it would be to enhance it with Valorite. This also applies to increasing a property value that already exists on a magic item. For instance, if you have a piece of armor with 15% physical resistance and you try to enhance it with Dull Copper, which adds 6% to physical resistance, your chance of failing is quite high. Alternately, enhancing a piece of armor that only had 5% physical resistance on it, instead of 15%, would be substantially easier. Example: Crafting a Verite Ring Mail Tunic. Let's say you want to craft a Verite Ring Mail Tunic for your warrior friend. In order to calculate the properties of the finished item, we add the properties of the base item (a Ring Mail Tunic) with the properties of the special material used (Verite Ingots).
Example: Crafting an Agapite Katana The bonuses that are applied to a weapon from crafting it out of colored ore is actually taken from the base physical damage of that weapon and applied as an elemental bonus. The totals of all elemental properties on a weapon must add up to 100%. For instance, let's say you want to craft an Agapite Katana. In order to calculate the properties of the finished item, we subtract the elemental bonuses from the base physical property of the item (a plain katana), and then apply them to the appropriate elemental columns based on the material use (Agapite ingots).
So an Agapite Katana will do 50% of its damage as Physical, 30% as Cold damage, and 20% as Energy damage.
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