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August 15, 2008 "WHow do I get access to the Crystal and Shadow housing tiles? I can't find it on uogamecodes.com." The Crystal and Shadow tiles are only accessible to players who have the 9th Anniversary box - which is very hard to find right now. Furthermore, the actual housing tile tool tells you to go get it on uogamecodes.com, but... it's not there! This is something we're actually working on - the message isn't lying to you, it's just early. At some point in the foreseeable future, you'll have a way to get access to those tiles without having to raid the back room at Gamestop. -- "Why do I not get Compassion for doing escorts in New Haven?" This was a change that went in as part of Publish 54 that was apparently unclear, as we've been getting a lot of bug reports on it - for the record, those escorts are not currently intended to give Compassion. This is actually consistent with the original design for Compassion, as the New Haven escorts are not particularly challenging (you can see the original design here.) -- "Why did my bonded pack animal disappear after I logged off?" QA has been getting bug reports on this, and wanted to bring it up. Pack animals do NOT auto-stable if they have items in them - bonded or not. In order for the animal to auto-stable, the packs must be completely empty. Otherwise, the pet will stay in the world, losing loyalty and eventually going wild, if it doesn't get killed first. -- Thieves' Guild Bug Update QA is still trying to find the cause of this bug - we haven't gotten a reproducible case yet. We are continuing to work on it, and please do continue sending in bug reports with as much info as you can - if we can find a common thread, we should be able to pin the bug down. -- [insert question about the new plants here] Since the new plants are Sakkarah's babies, she's collected the questions you've been asking about them and written up a comprehensive response. Enjoy! Why can’t we cross-pollinate the plants? "The plan had been to allow cross-pollination but, after looking into it, a number of factors made me decide against it. First, drafting the right cross-pollination chart for this many new plants would require a significant amount of time. But assuming we had delayed publishing these additions to draft that chart, we would then meet issue #2: Art. I actually took a stab at the chart, but aside from a handful of the new plants, there is no possible logical correlation between the existing plants and the new ones. By no stretch of the imagination would combining an existing plant to one of the new seeds result in another one of the new plants. In order to get that 5th generation, new art would be required which isn’t possible at the current time." Why not make them a separate set of plants that can cross-pollinate within that set? "This was a valid suggestion but the issue is the same. Many of the new plants have nothing in common with each other and no cross-pollination chart would make sense. I suspect this was one of the reasons they weren’t added in the first pass to begin with. Again, this is a case of new art required..." Why don’t the plants self-pollinate to produce seeds? "This was a design decision. While the code is complex (way more than just telling it new vs. old), it wouldn’t take too much time to allow the plants to produce seeds. However, since these plants cannot cross-pollinate or give resources, if we allow them to produce seeds the market will be flooded with the most desirable plants within 3 to 4 weeks. And in 2 months from now, only a handful of people will bother with the plants anymore and definitely nobody will be hunting the seeds as everyone and their brother will have tons in store already. By limiting their availability and randomizing the drop of the seeds, it will make the most desirable plants rarer and thus more valuable while also expanding the life span of this mini-game." Rare seeds (bonsai) didn’t retain our attention too long. Why would these be any different? "From the start, the interest in the bonsai, because of the art type, was doomed to have a limited life span. There was really only 1 new plant (the bonsai) which came in 4 slightly different shapes and colors, all meant mostly as indoor-type décor that you would place on a table. Its small size also didn’t allow for much creativity in use. The seeds for each bonsai were also uniquely labeled so you knew immediately which one of the bonsai you were getting, which isn’t the case with the new plants. Aside from the cocoa tree (fragrant seed), all 15 other plants will have the same seed name (peculiar seed). Most people will have less than 5 bonsai in their houses but will have an insane number of the other bigger decorative plants which can be used to shape original gardens. The new plants are mainly outdoors plants and I can promise you that in most cases, you will want way more than one of each type." Are you saying I only have 1 chance out of 16 of getting the seed I need? "Not quite, but each time will indeed be a dice roll. There are 12 different monsters that will spawn the seeds. The plants and monsters have been divided into 4 groups: Monster Group A, B, C and D each count 3 monsters, then we have Plant Group 1 to Plant Group 4 that each contains 4 new plants. All 12 monsters will spawn fragrant seeds, but monsters of Group A will also spawn the peculiar seeds from Plant Group 1, while monsters of Group B will also spawn the peculiar seeds from Plant Group 2 and so on. So basically, when hunting monsters from Group A, you have 1 chance out of 5 of getting a specific plant from Group 1. Ditto for any Monster Group and their matching Plant Group. Note that you will never get a Group 1 seed from a Group B monster, etc." Which monsters do they drop on and what’s the drop rate? "You will have to figure out which monsters they spawn on! But I can tell you they will spawn on 3 creatures that dwell in the Tokuno Islands, on 1 bug-type creature, on 1 creature found in Despise (among other places), on 1 swamp creature, on 1 undead, on 1 humanoid spellcaster, on 1 arachnid, on 1 karma sensitive creature in Ilshenar, on 1 a compact-sized creature and last but not least, on 1 creature that lurks in the Twisted Wealds. The drop rate is 50% chance there will be no seed, 15% chance of a fragrant seed and 35% chance of a random peculiar seed." So now my crafter is forced to hunt? "You can hunt them yourself or buy your seeds from hunters, except for the Cocoa Tree that will produce seeds and resources. Some of the monsters will be difficult for crafters, but some others will be reasonably accessible to less combat-oriented characters." Why are we not getting some of the plants we wanted? "The plants had been selected long before this was ever made public. But despite that, after reading the comments/wishes on the boards, I can assure you that the majority of gardeners will be very pleased with some of the new plants. That said, if you look at the Inside UO art files, you can see that a lot of plants (mainly trees) are in 2 pieces (bare tree, leaves). In order to give you such plants, we would need to make them into a deed or get new art. So for the purpose of gardening, these plants are excluded. Which means, sorry folks, there will be no pine tree. :P" Why are these plants only available in plain colors? "Because after testing what they would look like rehued same as the colored plants from the original set, I didn’t want to be held responsible for a worldwide eyesore epidemic." Why are there no additional resources from these new plants aside from the Cocoa Pulp? "Adding new plants wasn’t in the planning. Could there and should there be new resources? Absolutely! Adding them to the system isn’t overly complex and could possibly happen at some point in time. Some pretty cool ideas were thrown out there on the forums. But this honestly isn’t on the radar at the moment and you guys will understand better what we’re so busy with at the next Town Hall!" So what are the new plants? "I’m soooooooo NOT telling you! (yes, I’m a tease :D). But seriously, when gardening first came out, the most fun I had was eagerly waiting for my babies to make their entry in the world. Would it be a boy? A girl? Would it look like Mom or Dad? Whose eyes? Hair? You get the drift... The speculation is half the fun!" -- Now Hiring! We're looking for someone to be our new Associate Game Designer. Here's the job description and requirements: Main responsibilities: contribute significantly to game fiction, manage events, balance gameplay, and develop content using proprietary scripting tools. Understanding and or knowledge of Ultima Online game mechanics, history, and community interaction a definite plus. Experience as a Game Master, Counselor, Seer, or Event Moderator for Ultima Online a bonus. 2+ years experience playing Ultima Online
Due to the demanding scripting system surrounding Ultima Online, the designer must have expansive knowledge of scripting languages and have the ability to produce samples of work using similar tools. Level editing experience and module creation using open source gaming engines (Infinity, Unreal 2.5 or 3, Doom, Source, Aurora Toolset). Background or exposure to game development processes in the industry Essential to have experience working in small teams of 4-6 people. 3DS Max experience preferred 2+ years in the game industry and/or gaming school preferred Can demonstrate understanding of game design concepts to include flow, decision making, engaging storyline, and integration of art and sound If you're interested in (and qualified for) this position, please send your resume to jdalberg AT ea DOT com and I'll put it in the right hands right away! Also please note, the position is in Fairfax, VA. -- What's To Come: There's been a bit of a change in the schedule. In order to make sure everything that is going in to Publish 55 is as good as it can be, we're delaying it by about two more weeks and rolling the content from Publish 56 in with it. This means that you do have an extra couple of weeks to finish up any Spring Cleaning you need to do, and we'll be giving more details out as we get the last kinks worked out. I've seen what is coming, and I can say with confidence that it's going to be worth the wait. -- Town Hall News: The Seattle Town Hall is much on our minds - will you be there? Check out the details here and please do RSVP. -- Fansite News: UOGuide has some news and links of interest: UOGuide has achieved another milestone: 4,000 pages! We would like to thank the many members of the UO community who have contributed to UOGuide over the past year and a half that helped us get to where we are today. We would also like to invite all in the UO community to contribute as we begin our trek toward 5,000 pages!KR players and modders, here's one for you! Kingdom Reborn Modders Exchange now open!Whispering Rose Radio's events: 'It's like a weekend in Vegas' with game shows, gambling, and weddings!! Join WRR for a jammed packed fun filled weekend which includes:And a few events on Pacific! --One from Asuka! Britannia Bibliothek(=BB) offers an event promoting fund on Asuka shard.-- Have a good weekend, everyone! - Jeremy |
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