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November 9, 2007 "How do I find my corpse when it's buried under a horde of daemons?" This has come up a bunch in the past week, and I am reminded that not all of the tricks to this sort of thing are obvious. So, I present Finding That Which Is Hidden, vol. XVI, Corpses: In the 2D client:
Followup on last week's question on Large Iron Smith BODs. So, as I suspected, people promptly produced convincing amounts of data that suggested there was, in fact, a bug. Wilki went over the code again with an even finer-tooth comb and... well, let's just say that parentheses can be important. Wilki went ahead and fixed the bug. Now, the rewards for Iron LBODs aren't top-end (although Prospector's Hammers and Gargoyle Pickaxes can be handy when mining for colored ore,) but making sure they actually spawn in something approximating the correct numbers is important to the balance of the system as a whole. (Getting many, many more colored larges than colored smalls to fill them? Not helpful for anyone, really.) -- Equipment Damage, Self Repair, and You: We posted the "short version" of how Self Repair works a few weeks ago, and it brought up some more questions. On doing some research, we found out that there was an error in our initial answer (although the actual answer to the question is fundamentally correct.) So, in the interests of clarity, here's a much longer explanation of equipment damage and Self Repair: First off, weapons:
-- "Why does Begging only reduce Karma some of the time? And why does it reduce it even before I pick who I'm going to beg from?" Begging only reduces your Karma to a certain point - if you are at the second "positive" tier or above, Begging will lower your Karma. (See here for the Fame/Karma chart.) So using Begging will lower you from "Kind" to "Fair", but if you're "Fair" or lower, it won't affect you at all. As for the second part of the question, that's actually a bug, and Draconi fixed it, as well as adding the nuance that a failed attempt lowers your Karma less than a successful attempt. -- "What's the deal with the special weapons dropping off of event monsters?" There are a couple of event-specific or otherwise interesting items dropping off of various critters in this event. Here's a quick rundown: Cursed Doom Artifacts: Many of the more powerful invading daemons carry cursed versions of Doom artifacts. (Being cursed, they can't be insured and will drop to your corpse if you die. However, they are substantially more common than the uncursed versions.) Daemon Weapons: Light Daemons, Void Daemons, and Berserker Daemons all have a small chance to drop their signature weapons, the Staff of Pyros, the Vorpal Blade, and the Berserker's Scythe. Check out the Halloween Event Page for details. Ancient Weapons: Berserker Daemons are extraordinarily powerful, and can only be defeated by artifacts of equal might - ordinary attacks only do 5% of their normal damage. The invading armies may carry weapons that can defeat them - Power, Vanquishing, and even Mystic weapons. These throwbacks to ancient magic have the following properties: "The Power, Vanquishing, and Mystic weapons cut directly through the Berserker’s magical shielding to deal a certain percentage of the damage you would’ve done normally to it. Power does the least percentage, and Mystics do the highest. The damage numbers you see when dealing damage to Berserkers is the 5% mentioned above, and doesn't include the extra damage the magical weapon has included as well. " - Draconi -- To the barricades! - Jeremy |
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