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Despise Invasion Information

With the 29th cycle of the published history of Sosaria revealed, so was a great and catastrophic danger - a massive Invasion is underway. Lizardmen, Trolls, Ettins, Cyclops, Titans and many other foul and deadly creatures are swarming by the hundreds of thousands, sharpening their claws and axes as they engage in massive bloodshed. Surely Britannia will be destroyed if the brave citizens do not band together and hold off the invading forces.

Click here to read the story behind the start of the Invasion.


F.A.Q.

Q: How does the Invasion work?
A: There will be 8 spawn locations where humanoid armies from Despise will spawn in their attempt to invade Britain. Brave adventurers will have to beat back the spawn at each spawn location in order to stop the Invasion.

Q: Where does the Invasion begin?
A: The Invasion begins at the spawn location nearest to the dungeon Despise, and furthest from the city of Britain.

Q: How can the defenders beat back the Invasion?
A: The defenders of Britannia must band together and kill enough of the Invasion force to cause it to retreat back to Despise. Keep in mind that there is a limited amount of time that the defenders have to do this; otherwise the Invasion will advance closer to Britain.

Q: If the defenders don’t beat back the Invasion, how long will it take to advance to Britain?
A: Roughly 8 hours of real time.

Q: What happens if the defenders beat the Invasion force?
A: The Invasion force will go into retreat, hiding among the Serpent’s Spine Mountains while they rest for a period of time before they rally and attempt the Invasion again. The more times that the defenders beat the Invasion force, the longer it will take for the Invasion force to recover.

Q: Is there any way to trigger the Invasion before it is ready?
A: No. Once the Invasion force has recovered, an ethereal hued Lizardman scout will appear in Britain. Killing him causes the Invasion to commence.

Q: What types of creatures make up the Invasion force?
A: Lizardmen, Earth Elementals, Ettins, Trolls, Ogres, Cyclopean Warriors, Ogre Lords and Titans.

Q: Who are these Generals that seem to be leading the Invasion force?
A: Generals are quite a bit tougher than the other troops in the Invasion force. Only Cyclopean Warriors, Ogre Lords and Titans can spawn as Generals. They have higher stats and skills than their normal counterparts, give more fame, have lower karma, are faster, hit harder and have the ability to rally themselves and any troops around them.

Q: Do Generals carry better loot?
A: Yes. Generals are the only creatures in the Invasion force that can carry Power, Vanquishing and Mystic weapons.

Q: What are Power, Vanquishing and Mystic weapons?
A: These weapons spawn with a range of properties, listed below:

  • Power – Damage Increase 30%, 2 additional magic properties of 30-60%
  • Vanquishing – Damage Increase 35%, 3 additional magic properties of 30-60%
  • Mystic – Damage Increase 40%, 4 additional magic properties of 40-80%
Q: The Security Consultant found inside the West Britain Bank seems to be greedy. What does he do?
A: The Security Consultant is definitely a greedy individual. He is not above taking bribes and using some of the gold to pay off his friends so that they stay outside of the city.

Q: Does killing the Lizardman scouts advance/impede the Invasion?
A: With the exception of the ethereal hued Lizardman scout that only appears when the Invasion is finished recovering and ready to go, Lizardman scouts have no impact on the progress of the Invasion.

Q: Why do Invasion creatures sometimes disappear?
A: The Invasion troops are trained to stick together and fight as a cohesive force. If you manage to lure one too far away from its comrades, it will eventually realize its error and go back to the spawn area it came from.