Posted by Bonnie Armstrong | 2013 Apr 23 20:02 -0400 GMT
Due to some issues that have come up with Character Transfers we are taking the system down today to fix these problems. While its down if you find your character has transferred but does not have any of the items please try to do a character copy and cancel it or initiate a character transfer and cancel it. This should unlock all your items and return them to you. We will keep you updated on the progress of fixing these issues.
Posted by Bonnie Armstrong | 2013 Apr 16 21:50 -0400 GMT
I wanted to take a few moments to fill everyone in on a few things we are doing. I have heard rumbling from the community that the sky is falling. I promise that is not true. We still have a team that is dedicated to UO and is excited about what is to come. The Event moderator program is here and still going strong.
As for the future of UO, I would like to share with you some of the ideas we have and want to see happen this year.
Posted by Bonnie Armstrong | 2013 Apr 16 00:56 -0400 GMT
Due to an issue discovered this evening on Atlantic, we are forced to revert the shard back to 8:00pm EDT, April 15th to correct the problem.
Posted by Kai Schober | 2012 Nov 09 18:27 -0500 GMT
Today is my last day as Community Manager at Mythic. I'll face a new and very exciting challenge from Monday on.
It has been great to work on Ultima Online and all other Mythic products for the last 2 years. I met amazing people here in the teams as well as out there among you players. My only regret is that I had to spread my attention over 5 different titles and never had the time to be really dedicated to one of them. But I take a lot of great memories with me.
I thank you for being the awesome, annoying, loyal, critic, understanding, demanding community that you are. The support you continue to give UO is really appreciated, and I know I leave the game in very good hands.
Until we meet again - thanks for all the fish, and no, you can't haz my stuff.
Posted by Kai Schober | 2012 Nov 07 16:09 -0500 GMT
In the wake of a new focus our studio has recently changed its name from BioWare Mythic to Mythic. Everything else stays the same - our passionate teams will continue to support and develop our existing titles as well as working on some new and exciting projects.
If you want to learn more about our studio, visit our new website, our dedicated Facebook page, or follow us on Twitter @MythicNews.
Posted by Kai Schober | 2012 Oct 31 21:17 -0400 GMT
Due to a lot of our players being without power due to Hurricane Sandy we are going to turn off City Loyalty decay and Housing decay for two weeks starting tonight.
We hope everyone is safe and our thoughts are with all of you.
If you are fortunate enough to play, please keep in mind that the Shard of the Dead will end tomorrow. If you are looking for some in-game Halloween action, visit TC1 tonight!
Posted by Bonnie Armstrong | 2012 Oct 08 19:50 -0400 GMT
Please join us in witnessing the Coronation of Lord Blackthorn the New King of Britannia, on your resident shard. This re-enactment is for all the citizens that were not able to join us for the live party in Va.
Baja 10-10 @ 10pm EST
Catskills Not Announced Yet
Chesapeake10-10 @ 8:30pm EST
Lake Superior Not announced yet
Legends Not announced yet
Napa Valley 10/09 @ 7pm PST
Posted by Kai Schober | 2012 Oct 03 14:46 -0400 GMT
Another former producer of Ultima Online took the chance to share his memorable moments. Starr Long who was our special guest at the 15th anniversary party used the speech after the coronation of Lord Blackthorn to answer several questions including some of his fondest memories. Here are some more:
My fondest recollections are always about the unexpected ways our incredible players were able to create their own experiences. Each one of them illustrated how we had moved from makers of this world to the caretakers. The players were as much the makers as we were now, if not more. One of my favorite examples was the mass protest against lag in Castle Britannia where everyone stripped down to their skivvies, got drunk, danced, and threw up all over the courtyard. Believe it or not it really made us pay attention and love our players even more. I also loved the power of our housing system which was so popular it even began to have real world value. I remember distinctly when someone came up to me and said "You've heard of eBay right?" Remember this was late 1997 and eBay had only launched 2 years earlier and had coincidentally changed their name to eBay the same month we launched Ultima Online. "Yes," I replied "but what does it have to do with us?" "You won't believe this but someone just sold their castle for over $1000!" they answered incredulously. I was floored and proud that a bunch of 1s and Os could inspire someone to pay real money for it. Now of course with gold farming and micro transactions this seems pedestrian but fifteen years ago it was entirely new. Another wonderful expression of player power were the orc clans. Ultima Online only supported human characters but we had orc masks, armor, and weapons. Several groups of players began to wear orc gear and to role play orcs. Some of them even chose to speak orcish to each other! They would build player towns for "orcs only" or sometimes occupy NPC orc locations (a real challenge since they had to constantly keep the "real" orcs at bay).
My last recollection is about a letter we received shortly after launch from a player who wrote to us about how much they enjoyed playing. They then began listing all the things they loved like fighting orcs, defending innocents from Player Killers, owning a house, and being leader of a guild. For them however one of their favorite features was the simple act of running through the world, because they were confined to a wheel chair in the real world. That letter along with other social examples like weddings and people maintaining long distance relationships through the game showed me that these virtual worlds have powers to be more than entertainment.
If you have missed the previous moments, check out what Bonnie Armstrong, Richard Garriot and Anthony Castoro wrote!
Posted by Kai Schober | 2012 Sep 28 13:21 -0400 GMT
Another Memorable Moment comes from Anthony Castoro, Producer for Ultima Online from 2022 to 2005.
"So, I thought a lot about different stories I could tell about UO, the people, the players, the game itself. I've decided to stick with this one story.
The first time I worked on UO, I became co-lead designer with Todd "MadToad" Bailey. We encountered a problem on several of the servers where the forests had become completely barren. For some reason, not enough creatures and monsters were spawning, but we couldn't figure out an obvious cause. We tweaked the spawner settings on the live server, trying to see if there was a tuning problem. We eventually did an index of every creature type and discovered something really odd. There were a lot of birds. I mean A LOT of birds. More birds than any other creature in the game, by a significant factor. But where the heck were all these birds? Well, as it turns out, because some of the "dynamic ecology" code was never fully removed, we had this strange problem where birds would fly into an area of the map where they couldn't get out and there were no predators to kill them. So every time some creature died in the game, there was a chance that the game would spawn a bird. And every once in a while, that bird would get stuck. This went on for YEARS until some servers (maybe Lake Superior?) had no deer, no wolves and no rabbits. Just a TON of birds that no one could see or hear. Unfortunately, soon after this was discovered, if you played UO that day, you may have heard a great many birds cry out all at once. A little while later, you may have noticed the forest got a lot more interesting. That's the kind of thing that makes UO so interesting and so challenging all at the same time.
- Anthony Castoro
Thank you, Anthony.
Have you read the previous stories from Bonnie Armstrong and Richard Garriot? So many memories...
Posted by Kai Schober | 2012 Sep 27 17:09 -0400 GMT
With all the anniversary preparations going on we had almost forgotten to send our best wishes to UOForums which turned 10 on September 24th.
To celebrate their birthday UOForums is hosting a series of events and a contest (among other things).
"10 Year Anniversary Grand Event!
UOForums staffers will be touring Ultima Online shards all through this event. We will be visiting American, European and Japanese shards. Announcement of schedule will be made the 26th September. At these events we will be passing out gift pouches filled with very valuable loot and perhaps even unique things. Though the exact content will be a surprise. ;) So make sure you join us at these events where you will also have a chance to meet the dedicated team of UOForums.
All tours will take place in the Skara Brae Counselor Hall.
10 Year Anniversary Grand Contest!
From September 24th to October 30th UOForums 10 Year Anniversary Grand Contest will be running and at the end we will be drawing prizes to active community members. If you're an active community member, then we'll add your activity since July 1st 2012. From the 24th September to 30th October posting on UOForums and subscribing to our youtube channel will increase your chances of winning. This contest will include physical prizes as well as Ultima Online prizes, including a prize of 12 months of game time for Ultima Online and a grand prize of a 512 Gb Solid State Disk. Complete list of prizes will be announced on October 5th."
Read the complete announcement.
Happy birthday, all the best, and thank you for your continued support!