"I first learned about UO from some friends in another online community.
Being an avid roleplayer and follower of the original Ultima series, talk of an
online edition had sparked my interest. I first visited the UO website in August
1997, but an outdated computer prevented me from being eligible for beta testing.
I returned to the site everyday with enthusiasm, waiting for the time when I would
be able to re-immerse myself in the land of Britannia. Three months after beta
and one new computer later, my moongate finally opened and this avatar stepped
on to strange but familiar shores once more.
"I first arrived in Vesper. Nearby was another fellow standing by the
water. I talked his ear off for several minutes before realizing it was an NPC.
In the old days, they responded to their names and certain keywords-it was enough
to fool me! My first encounter with other players was on the bridge leading to
the Vesper Graveyard. The undead were on the rise there, and a small army with
swords, horses & summoned daemons in tow were marching out to engage them
in battle. I tagged along, a newbie fighting alongside more seasoned players in
camaraderie. The Virtues of Britannia don't get much finer than that. It was good
to be back! In time, this same newbie became a seasoned veteran in his own right
and, to this day, continues the legacy from a bygone, but not forgotten, era in
the golden age of Ultima Online."
Lord VonLunatic - Knights of the Asylum guild
"The
Syndicate sprang up as a UO guild in early 1996, just in time to see UO's earliest
form in action. UO began its life with a 'pre alpha' test. No one had made a game
like UO before and the best connection speed most people had was 28.8kbps, so
whether or not technology at the time could even handle the game had to be proven.
As part of that test, I recall you would gain levels like in the single player
games and pretty much just fought orcs and skeletons. The game of 'Knight Tag'
(hitting a monster, running into town, letting the guards kill it, and looting
the corpse) was popular, and the land was small and just encompassed the area
around Britain. The Syndicate was there and had a lot of fun as part of the anti-PK
team that would hunt down the anti-social players who killed others.
"Finally, the beta came and players rushed into the game. Lag was the
largest issue faced, but it was brought under control and the world was explored.
I recall when I first entered the beta, I talked to an NPC. He told me 'A lich
with a magical bow is to the west.' Wow! A lich! And a magic bow! I felt sure
I was going to find him and kill him and take that bow. After hours of searching,
I never did find that lich, but I had a lot of fun trying.
"This was a whole new gaming experience unlike most players had ever seen
before, and just exploring the seemingly infinite world was an adventure in and
of itself. You didn't Recall anywhere in a single click. You didn't have awesome
stats and super equipment. There was no bank to store your items in. And there
was plenty of danger from monsters and other players to keep you on your toes.
You could really feel alive during those early days. Everything was new. Everything
was exciting. And everything was challenging.
"The beta ended, and then on Sept. 25th, 1997 the final version of UO
went live. There were only a couple servers that went live on the first day and
The Syndicate chose Atlantic as our home base and Vesper as our starting town.
A great many adventures and many wondrous tales have come to pass in the six years
since then. But despite the passage of so much time, UO continues to grow, and
while the challenges are different, it remains as fun today as it was so many
years ago. UO set the standard that other games seek to exceed, and as time has
proven, that standard is very hard to meet."
Dragons - The Syndicate
"As
I recall, it was three years ago in October when I met a mighty warrior in the
cemetery on the outskirts of Britain. I was a fledgling swordswoman and he an
advanced Grandmaster Mage. I was battling the horrible skeletons and was almost
dead when he came along and saved my life with a few simple magic spells. We started
chatting and found out we lived about twenty minutes from each other.
"The next night, we played again and met up in the Britain cemetery once
more. We did this night after night for several months until we eventually started
talking on the phone. He has a lovely Scottish accent, and as I continued to play,
I could 'hear' his accent in the words he typed on the screen. We talked and played
for hours, sometimes as long as the game would allow us to be online.
"A couple of months later, we finally decided to meet in person! What
nervousness I experienced! But, because we already 'knew' each other so well from
UO and on the phone, once we finally saw each other in person, all nervousness
melted away and we felt as though we had known each other forever. A week later
he proposed, and we're getting married in November.
We lived so close to each other, yet it was in a world many years ago and far
away that we met. If not for the land of Britannia, we would have never known
each other!
"Thanks Ultima Online, and keep going strong!"
-Christi of Atlantic
"When I first logged on to Ultima Online, I expected nothing special--fighting,
magic, making money in general, and a lot of people speaking a lot of internet
talk (FreGPplz! Com heer now! Deemons!1). After getting used to the controls,
I realized I could do so much more than in any other online game. What other game
allows you to make some potions while doing the Irish Jig with nothing but some
shorts on?
"I decided to visit the Haven bank and, of course, there were a good 20-30
people there. I was expecting the classic buy/sell spam like in any other game.
To my surprise, conversations were mature and people were actually roleplaying.
Now that's the kind of game I like!
"I eventually ran into a bunch of weirdoes dubbed the 'Graveyard Guards'
(who were not an official guild at the time). They wore red robes, skull helmets,
and some of them wore red capes. We began talking and they mentioned that they
were on their way to go fishing. I thought that it was going to be a lot of boring
and repetitive clicking, but I couldn't have been more wrong! When we got to the
sandy part of Haven, one of them brought out some chairs, some booze, and the
fishing poles. We got drunk until we got sick! But we did get a lot of fish!
"Ultima Online has changed the way I look at games, and for the better."
-Ryuhi
"As I sit tonight in one of the many lively taverns in Britannia with
a group of long-missed friends, I think about the world of Britannia as I remember
it six very long years ago. I remember it as a world of more than murderers, monsters,
and bringers of light--I remember when houses were pre-built and existed as no
more than a few paces in width, length, and height excluding, of course, the great
keeps and castles of wealthy guilds. Moreover, I recall how I could actually find
a dozen or so areas to place my home. I also remember when the brilliance of a
weapon or piece of armor donned by a Britannian was recognized by words such as
'might' or 'hardening' rather than by numbers as they are now.
"Six years ago, it took a great party of grandmaster mages and warriors
to fell an ancient wyrm or balron; these days, all one needs is a wyrm of his
own! Blacksmiths had only the traditional steel to work from-'verite,' 'valorite,'
and even 'copper' were the words of a lunatic. None had the skill or cleverness
to craft armor from a dragon--repeating crossbows, lances, and even scythes had
not yet been fathomed. The art of meditation was undiscovered, along with the
arcane arts of necromancy or chivalry. Gifts from the Gods known as 'veteran rewards'
had not yet been seen on the face of Sosaria. The bankers of Britannia had not
yet thought of--or needed--a system of converting gold into checks. Yew was still
a beautiful wooded town; the swamp it has been cursed by today was beyond anyone's
wildest imagination of things to come. A destination through a moongate could
only be judged by the phase of the moon. Perhaps the greatest change that no one
could have predicted, as I mentioned briefly, was the splitting of Sosaria into
many facets; the evil-stricken facet of Felucca and cleansed lands of Trammel.
"Yet bards still sing as beautifully as ever, dragons still wander the depths
of the darkest dungeons for brave warriors to battle, blacksmiths still bring
hammer to glowing steel through the long hours of the night, and a great many
laughs and wondrous adventures occur as they have ages before. Men still can't
figure out how to wear brassieres or female armor, though for six years they have
tried. And whilst the world has changed immensely, the strength and ingenuity
of its people to adapt has not suffered, and it is for this very reason that order
remains in the world.
"Tonight, I raise my glass to those brave and strong enough to make it
through the darkest ages of Sosaria; it is to them we owe our lives.
With warm regards and spirit,"
-Neil the Second
"I
began playing UO in February of 1999. I remember that quite vividly because I
remember seeing Valentine's gifts scattered all about Vesper like colored rose-petals,
from the Ironwood Inn all the way to the bank. I bet all of those people, including
myself, regret throwing away all of those gifts now! I thought it was a really
neat idea that OSI would give out holiday gifts like that, so I was hooked right
away.
"I was the typical clueless newbie and quite a loner in the beginning.
I made a warrior character and began fighting various animals east of Vesper.
I remember having been killed numerous times by a bull and timber wolf. I remember
being chased back into town by monsters, which the local denizens would kill for
me. I remember my first foray to Cove, hunting deer for hides that I would sew
into leather garments and then sell to the NPC vendors. I recall coming back from
that trip only to be one-hit killed by another player just outside the Vesper
city limits.
"After that episode, and several gruesome murders later outside of town,
I decided my hard-earned skills from animals weren't enough. I met Oden, the Guildmaster
of the POJ guild, in town and he outlined the way to greatness in UO. Grateful,
I joined. I sparred with my new guildmates to maximize my skills, and we would
go as a group to fend off the legions of murderers in the dungeons and countryside.
"During our many long, boring sparring sessions, I got to talking to a
cute blond girl named SHALIMAR. A number of sparring sessions later, we had fallen
in love. The next thing I knew, we were speaking on the telephone, and not long
after that, we met in real life. (Fortunately, she only lived 300 miles away!).
Neither of us was disappointed, as 4 years later we were married. We have a beautiful
2 year old daughter to show for our mutual UO experience.
"It was fitting, in a way, considering the day I started playing UO was
when the Valentine's gifts had just come out. I didn't realize it at the time,
but it was quite an omen for me."
-Gareth of Atlantic
"I
began playing UO in Nov of '97 and my main character, archer-warrioress Glorious
Rowena Redarm, has been around since almost the beginning. Rowena says this of
the early days:
"Those were dark days indeed; we owned no houses--'twas yet a brave, new,
unsettled world. We fought the terrible dragons of that mythical time, many warriors
to a beast, and fair half of us met our demise. The great wyrms ate us at morn
and belched at us with their fire at eventide! I remember one hunt in which no
fewer than 30 of us, all in our finest arms, fought valorously against the wyrms
of Despise cavern, where the Ogre Lords now dwell. It's not mere legend that this
cave was once a home to dragons. I, myself, died that night at least three times.
Warriors fell like cordwood left and right, while mages desperately cast and cast,
and yet after several hours, the dragon we stalked still stood. Finally, one brazen
soul ran out and drove his viking sword furiously into the blazing monster's chest.
Victory at last! We dined on dragon steaks that night, drunken with pride of our
battle prowess."
-Rowena Redarm of Great Lakes